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><channel><title>Install &#8211; Minimum &#8211; Rand(Nerds);</title> <atom:link href="http://randnerds.co.uk/category/reviews/install-minimum/feed/" rel="self" type="application/rss+xml" /><link>http://randnerds.co.uk</link> <description>The Blog Site home of Rand(Nerds);</description> <lastBuildDate>Sun, 12 Feb 2017 18:01:32 +0000</lastBuildDate> <language>en-US</language> <sy:updatePeriod> hourly </sy:updatePeriod> <sy:updateFrequency> 1 </sy:updateFrequency> <generator>https://wordpress.org/?v=5.9.3</generator><image> <url>https://i0.wp.com/randnerds.co.uk/wp-content/uploads/2017/02/cropped-randnerds-episode-52-mp3-image-1.jpg?fit=32%2C32</url><title>Install &#8211; Minimum &#8211; Rand(Nerds);</title><link>http://randnerds.co.uk</link> <width>32</width> <height>32</height> </image> <item><title>Thief &#8211; Review</title><link>http://randnerds.co.uk/2014/03/10/thief-review/</link> <comments>http://randnerds.co.uk/2014/03/10/thief-review/#comments</comments> <dc:creator><![CDATA[admin]]></dc:creator> <pubDate>Mon, 10 Mar 2014 21:19:21 +0000</pubDate> <category><![CDATA[General]]></category> <category><![CDATA[Install - Minimum]]></category> <category><![CDATA[Reviews]]></category> <category><![CDATA[Uncategorized]]></category> <guid
isPermaLink="false">http://randnerds.com/?p=279</guid><description><![CDATA[Oh Edios Montreal, how I had faith in you, you took one of my beloved [&#8230;]]]></description> <content:encoded><![CDATA[<p>Oh Edios Montreal, how I had faith in you, you took one of my beloved franchises in the form of Deus Ex, and created a fantastic prequel, which deservedly received critical acclaim. You updated it but kept the core of what made Deus Ex a great game and enhanced it. How I had great faith when I heard you were going to applying that same skill to another one of my beloved franchises in Thief, only for it to turn into a complete disappointment.</p><p
style="text-align: center;"><a
href="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-02-28_00017.jpg"><img
loading="lazy" class="size-large wp-image-280 aligncenter" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-02-28_00017.jpg?resize=440%2C247" alt="2014-02-28_00017" width="440" height="247" data-recalc-dims="1" /></a><strong>Not taking any hints from Dishonoured</strong></p><p>Looking at Thief in two ways, as a Thief game it fails utterly, it loses the spirit and core of the series. As a stealth game it is mediocre, the stealth is far too easy, and one tool you can buy early on breaks the game.</p><p
style="text-align: center;"><a
href="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-02-28_00005.jpg"><img
loading="lazy" class="size-large wp-image-281 aligncenter" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-02-28_00005.jpg?resize=440%2C247" alt="2014-02-28_00005" width="440" height="247" data-recalc-dims="1" /></a><strong> It is however very pretty</strong></p><p>Before talking about were its all gone wrong, lets me explain why the previous thief games were great, (incidentally you can pick up all the proper games from Steam, <a
href="http://store.steampowered.com/app/211600/">here</a>, <a
href="http://store.steampowered.com/app/211740/">here</a> and <a
href="http://store.steampowered.com/app/6980/">here</a>). A thief game cast you as a pretty normal man, Garret, just living his life in a fantasy world. He never tried to be a hero, most of his inclination was to simply look out for himself. Often his motivation to commit crimes would be just to get enough money to pay the rent. As the game went on he would be drawn reluctantly into saving the world. Each mission (generally) would place you outside a building or area with perhaps a very simple objective. You could if you want go in through the front door (although you would almost certainly be killed by the guards) or more likely try and find a sneaky way in. Once in you would have to explore the world find clues about the location your objective and how to perform it (no objective markers here to guide you). Overcoming puzzles, guards and tasks as you came across them. There were no real boss battles, nor any scripted screens where you where force to be caught and had to escape (before anyone comments about the mechanist tower level from thief 2, where you go into an office and set off an alarm, it possible to actually disable it before going in and not get any guards after you). Freedom was name of the game, you were encourage to try a different way of taking each level, often coming across secrets as a rewards</p><p>Thief 4 pretty much drops all of that.</p><p>Where to begin? Well I’ll try to be as spoiler free as possible, but having said that I will spoil the first prequel section of the game, but if you’ve seen any of the trailers you will have had that done already</p><p>I was worried from the start, Garrets voiceover artist, while better than in the original trailers, still sounds more like a Chicago hit man then a thief. He still has a cynical side, but otherwise sounds like any game protagonist you heard before, but a greater sin comes when you meet his temporary sidekick in the form of Erin (Amusingly i had a sheep called Aeyrn, spelt differently but pronounced the same, which meant I kept visualising her every time Erin name was said)</p><p><a
href="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-02-28_00002.jpg"><img
loading="lazy" class="size-large wp-image-282 aligncenter" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-02-28_00002.jpg?resize=440%2C247" alt="2014-02-28_00002" width="440" height="247" data-recalc-dims="1" /></a></p><p>&nbsp;</p><p><a
href="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/img_0793.jpg"><img
loading="lazy" class="size-large wp-image-283 aligncenter" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/img_0793.jpg?resize=440%2C328" alt="IMG_0793" width="440" height="328" data-recalc-dims="1" /></a></p><p
style="text-align: center;"><strong>I know who I rather have as a companion</strong></p><p>Erin is a cocky, reckless, annoying young companion, constantly talks about how much better she is then you, while you go on about how much she has to learn. So, sounds like pretty much any modern female sidekick show in any modern game. She ends up falling to her apparent death (although I’m writing this before I’ve completed the game, so I’m certain she turn out to not be dead) and gives Garret a sense of angst he really does not need. Garret himself has been taking lessons from the Game protagonist book of cliché and become simply another cookie cutter mould character like you get in most games. As such his home base has to be is a <em>Clock tower</em>, not some little dingy apartment, but a ruddy great big clock tower in the middle of Stonemarket!</p><p
style="text-align: center;"><a
href="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-03-09_00003.jpg"><img
loading="lazy" class="size-large wp-image-284 aligncenter" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-03-09_00003.jpg?resize=440%2C247" alt="2014-03-09_00003" width="440" height="247" data-recalc-dims="1" /></a><strong>Just the place for a man who want to keep a low profile</strong></p><p>Continuing with the Fluff issues, the story feel like a cheap dishonoured rip off, you have a city with a plague going round, and a baron using it somewhat to his own ends. The writing is pretty bad, and sopme of the scripts are cringeworthy. At one point a group of guard have a discussing about a cock ring!</p><p
style="text-align: center;"><a
href="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-03-01_00002.jpg"><img
loading="lazy" class="size-large wp-image-285 aligncenter" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-03-01_00002.jpg?resize=440%2C247" alt="2014-03-01_00002" width="440" height="247" data-recalc-dims="1" /></a> <strong>The new look Basso, and a example of non atmosphere breaking dialog</strong></p><p>Game play wise things are not much better, you now have an action button for most athletic interactions, want to climb up somewhere? Action button, want to jump down (you can’t just walk off edges)? Action button, want to vault over something? Action button, want to&#8230; you get the idea. This can and indeed does cause problems, I was once running from some guards and saw some boxes next to a roof, thinking quickly I planned to climber up and get onto the roof, but as I was running when I approached I instead vaulted over them. The game also starts to place limits on where you can use your ability to prevent you from having fun and trying something diffrent. In one of the early level you can get onto roofs, but to stop from trying to jump into the buildings, the top of the roof has a 30cm tall metal fence around it which makes it impossible for Garret to cross. Later on I was in the building and wanted to jump down from my spot, I tried and tried for a few moments before realising I has to run and jump down. This lack of consistency makes a ok system frustrating and had me swearing at it times.</p><p>Another new feature Garret has is called ‘Swooping’, it allow you to move from place to place rapidly over a short distance and seems to be a response to Dishonoured Blink mechanic. It actually a fun system control and work very well, Just a pity it also tied to the action button.</p><p>The game also introduces mechanics only for it to then have to limit what you can and can’t do. For example at ome point you have to climb an outside of a building (the game goes into an immersion breaking third person view to do this) at some stage doing this climb you move from one set of pipes to the another set above, later on doing a similar section you can’t move from pipes to pipe even though the set up is the same, and you end up having to button mash everywhere to try and find how to move. The game also gives you tools and limits them, Rope arrows have to be shot into convneant placed sticking out beams, except the ones you’re not allows to shot rope arrows into, in which case they’ll hit but do nothing and you waist a rope arrow</p><p
style="text-align: center;"><a
href="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-03-01_00004.jpg"><img
loading="lazy" class="size-large wp-image-286 aligncenter" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-03-01_00004.jpg?resize=440%2C247" alt="2014-03-01_00004" width="440" height="247" data-recalc-dims="1" /></a><strong> A climbing section, or guess which way the game want you to go section</strong></p><p>The actual stealth mechanic feel rather primitive compared to older thief games, your light gem returns, but seem to have two setting, light or dark, with the stages in-between hardly making any noticeable effect. Guard have a mixture of good and poor AI, they’ll notice a door move from open to close, even if they don’t see you do it. They will also notice you putting out light and will eventually relight them. But will only really search around the local area, and not investigate other rooms nearby to try and find you. This makes avoiding them trivially easy. Also early on you can by a wrench tool that allows you to open up vents and climb in. The AI has no way to deal with this, even if they see you go in, they’ll act like you disappeared in front of there eyes.</p><p
style="text-align: center;"><a
href="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-03-01_00003.jpg"><img
loading="lazy" class="size-large wp-image-287 aligncenter" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-03-01_00003.jpg?resize=440%2C247" alt="2014-03-01_00003" width="440" height="247" data-recalc-dims="1" /></a><strong> Behold, the place where no guard believes exsits</strong></p><p>Between each level you get to explore the city, this a fairly large and spawning area, but feels somewhat dead, apart from beggars and guards there are not a lot of people to interact with and does not feel like an actually place. The levels themselves early on are fairly liner, and set up in a way so you can only progress through and not backtrack. Once you get to chapter 3-6 they do get better, only to revert back to form in the later chapters This make the buildings you visit feel more like, well, levels instead of a place that actually exists. Ironically the side missions are closer to the original thief levels in terms of design.</p><p>Some good things about thief, the game look beautiful, and the animation/motioncapture in the cutsecens and in game are excellent. The game is very visual, you get to see garrets hands almost all of the time. When you feel for a hidden buttons around a picture you see Garrets hands grab it and have to move them with your mouse to fell around the edge till you find it, and you actually see his hand grab loot and pickpocket people which is really nice. Likewise lockpicking is also fun, but functially the same as looking for hidden buttons</p><p
style="text-align: center;"><a
href="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-02-28_00016.jpg"><img
loading="lazy" class="size-large wp-image-288 aligncenter" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-02-28_00016.jpg?resize=440%2C247" alt="2014-02-28_00016" width="440" height="247" data-recalc-dims="1" /></a><strong> looking for a hidden button</strong></p><p
style="text-align: center;"><a
href="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-02-28_00008.jpg"><img
loading="lazy" class="size-large wp-image-289 aligncenter" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2014-02-28_00008.jpg?resize=440%2C247" alt="2014-02-28_00008" width="440" height="247" data-recalc-dims="1" /></a><strong>what&#8217;s yours is mine, what&#8217;s mine is mine</strong></p><p>One nice feature is the ability to customise your game difficulty settings you can switch off thing like the focus mode (which has the benefit of saving you quite a bit of money as you don’t have to buy upgrades for it.) and other things like moving more slowly, this is a pretty nice feature, and I would love to see more games making use of this.</p><p>Overall Thief 4 feels like someone took the design document for Dishonoured (an excellent stealth game), put it through dozen of focus groups removing any and all unique and interesting features and then built a poor stealth system on top. I would strongly recommend getting Dishonoured GOTY edition over this, or better yet buy the original games and enjoy a proper stealth game.</p><p><img
data-attachment-id="138" data-permalink="http://randnerds.co.uk/2013/09/22/reviewing-system-explained/rninstallm/#main" data-orig-file="https://i0.wp.com/randnerds.co.uk/wp-content/uploads/2013/09/rninstallm.gif?fit=256%2C256" data-orig-size="256,256" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="RNInstallM" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/randnerds.co.uk/wp-content/uploads/2013/09/rninstallm.gif?fit=256%2C256" data-large-file="https://i0.wp.com/randnerds.co.uk/wp-content/uploads/2013/09/rninstallm.gif?fit=256%2C256" loading="lazy" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2013/09/rninstallm.gif?resize=256%2C256" alt="" width="256" height="256" class="alignnone size-full wp-image-138" data-recalc-dims="1" /></p> ]]></content:encoded> <wfw:commentRss>http://randnerds.co.uk/2014/03/10/thief-review/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Professional farmer 2014 &#8211; Review</title><link>http://randnerds.co.uk/2013/12/01/professional-farmer-2014-review/</link> <comments>http://randnerds.co.uk/2013/12/01/professional-farmer-2014-review/#respond</comments> <dc:creator><![CDATA[admin]]></dc:creator> <pubDate>Sun, 01 Dec 2013 11:58:55 +0000</pubDate> <category><![CDATA[General]]></category> <category><![CDATA[Install - Minimum]]></category> <category><![CDATA[Reviews]]></category> <guid
isPermaLink="false">http://randnerds.com/?p=232</guid><description><![CDATA[Just when you through the desktop farming community was properly satisfied with one game about [&#8230;]]]></description> <content:encoded><![CDATA[<p>Just when you through the desktop farming community was properly satisfied with one game about replicating agriculture, another one come along. Professional Farmer 2014 is a replacement for the companies previous (has to be said, quite buggy) Agricultural Simulator, and brings alone some improvements, boasting a new engine leased from a polish developer <a
href="http://www.silden.eu/index.html">Silden</a>. It would be unfair to compare this game to its main rival, Farming Simulator 2013, so I’ll keep that for another post. Instead I’ll talk the game on it own merits.</p><p><a
href="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2013-11-29_00003.jpg"><img
loading="lazy" class="size-large wp-image-234 aligncenter" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2013-11-29_00003.jpg?resize=440%2C247" alt="2013-11-29_00003" width="440" height="247" data-recalc-dims="1" /></a></p><p>So what good? Well for started you have the vehicles have properly simulated cabs. Most of the cabs have a displays showing, revs, gears, fill level, fuel and time. You could easily use the cockpit to drive without the HUD, unfortunately you cannot switch off the HUD so most of the time it’s taking up valuable screen space. The game also simulates the gear boxes correctly for tractors, you have a multiple of gears split into ranges (for those who don’t know, tractors come with gears, usually 6, which then goes through a second gear box split into ‘ranges’, for example 4, this effectively mulplies the gears, so in the example above you would have 24 effective gears, 6 gears X 4 ranges). You also have to specficly select reverse to go backwards and still use the accelarted pedal, no arcade driving controls here. I do have an issue with the driving, the game is meant to have cruse controls options for CVT gear boxes to maintain speed. But this never worked when I played it, however I believe this is an issue with my steering wheel.</p><p
style="text-align: center;"><a
href="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2013-11-29_00002.jpg"><img
loading="lazy" class="alignnone size-large wp-image-235" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2013-11-29_00002.jpg?resize=440%2C247" alt="2013-11-29_00002" width="440" height="247" data-recalc-dims="1" /></a></p><p
style="text-align: center;"><strong>The game features simulated cabs, shame you can&#8217;t switch the HUD off</strong></p><p>Speaking of steering wheels, when you load up the game you can select which device you want to drive the vehicles with, and it worked immensely with my steering wheel. I did have a few issues. Firstly, I had to inverse my pedal arrangement as the game insisted on using my break pedal for accelerate, secondly, the game had no native support for the buttons on my wheel. I ended up having to use Pinnacle game profiler in order to use any of my steering wheel buttons.</p><p>Another disappointment is the lack of Livestock choices, the only options in the game are chicken, ducks and cows. And generally all the simulation boils down to getting money generated each game turn. To be fair, this tends to be the case with most agricultural sims. The focus is usually on the arable side of the farming. I can to an extent understand this. It is easier to simulate ploughing, cultivating, sowing and harvesting. But lots of the things you do to livestock (no jokes please) would not be easy to simulate or devolve down into mini-games. But as a man who loves livestock (still no jokes, please) I always feel disheartened about the non-interactive nature often demonstrated in these games.</p><p
style="text-align: center;"><a
href="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2013-11-30_00004.jpg"><img
loading="lazy" class="alignnone size-large wp-image-236" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2013-11-30_00004.jpg?resize=440%2C247" alt="2013-11-30_00004" width="440" height="247" data-recalc-dims="1" /></a></p><p
style="text-align: center;"><strong>Vehicles in the game world are well detailed</strong></p><p>The game itself is split into turns, representing stages of the year (early spring, late spring etc) you carry out all the task for one turn before moving onto the next. Its a neat idea getting away from rapidly growing crops shown in other games and making the game feel more realistic. You have to contend with weather in later seasons making some task more difficult. It also removes a lot of the time pressure involved to get things done.<br
/> You’ll also get side missions in the form of doing contract work for other farmers. I did discover that these involve to no more then ensuring a % of a field was ploughed, cultivated etc. Quality did of the job does not matter and long as you hit the % target you&#8217;ll complete it. A Partically stupid example, after I did some harvesting, I was informed I had complted the task and told to head for home. I had an 80% full grain tank, and rather take it to the trailer to dump it correctly I simply empited the grain onto the field (which means its effective lost) I recived no pentily for this as I had simply hit my % target.</p><p
style="text-align: center;"><a
href="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2013-12-01_00007.jpg"><img
loading="lazy" class="size-large wp-image-237 aligncenter" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2013-12-01_00007.jpg?resize=440%2C247" alt="2013-12-01_00007" width="440" height="247" data-recalc-dims="1" /></a><strong>Fear me, for I am the reaper of wheat</strong></p><p>The world is excellently detailed. The way sunlight lights up the cab realistically make it a beautiful game to drive around in. You wont find any NPC apart form driving vehicles which make town feel a bit empity. Talking about the engine, the only thing I’m not sure about is how easy the game is to mod for, looking at the game files I can’t see an easy way for fans to create customer content. But I’ll hold judgement on that.</p><p><a
href="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2013-12-01_00005.jpg"><img
loading="lazy" class="size-large wp-image-238 aligncenter" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2017/02/2013-12-01_00005.jpg?resize=440%2C247" alt="2013-12-01_00005" width="440" height="247" data-recalc-dims="1" /></a></p><p
style="text-align: center;"><strong>You get a baler at the start allowing to earn more money from your left over straw.</strong></p><p>There are a few other annoying issues. You have constant background music that sounds like what the developer believes all American rednecks must listen too. And there aren&#8217;t that many songs so you get quite a bit of repeat, lucky the music can be switched off. Also there is now way to quit back to the main menu, you can only quit the whole game and re start it if you wish to return to another mode. Along the same lines you can only ever have one save game running. It does auto save when you quit, which is nice, but if you want to multiple farms on the go, forget it.</p><p>if you looking to get into digital farming, Professional Farmer 2014 would not be a bad start, it’s one of the more realistic takes on farming I’ve played and is only £14.99 at the moment on steam for the basic edition. If you’re not into farming, this is probably not for you.</p><p><img
data-attachment-id="138" data-permalink="http://randnerds.co.uk/2013/09/22/reviewing-system-explained/rninstallm/#main" data-orig-file="https://i0.wp.com/randnerds.co.uk/wp-content/uploads/2013/09/rninstallm.gif?fit=256%2C256" data-orig-size="256,256" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="RNInstallM" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/randnerds.co.uk/wp-content/uploads/2013/09/rninstallm.gif?fit=256%2C256" data-large-file="https://i0.wp.com/randnerds.co.uk/wp-content/uploads/2013/09/rninstallm.gif?fit=256%2C256" loading="lazy" src="https://i0.wp.com/randnerds.a2hosted.com/wp-content/uploads/2013/09/rninstallm.gif?resize=256%2C256" alt="" width="256" height="256" class="alignnone size-full wp-image-138" data-recalc-dims="1" /></p><p>&nbsp;</p><p>&nbsp;</p> ]]></content:encoded> <wfw:commentRss>http://randnerds.co.uk/2013/12/01/professional-farmer-2014-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>